

Inspecting objects will add to the lore and reveal parts about the story and island. Objects that can be examined will invoke either a text-based summation and/or a voiced comment from Norah. There is plenty of exploration to do, and lots of objects to examine. The game felt like a true adventure where you cared about the characters and you wanted to know what happened to Harry and you wanted Norah to find him. I really enjoyed this part of the game as it made it feel like more than just a puzzle game loosely tied together. There are lots of different types of lore lying around to enforce this notion, from inscribed photographs showing special memories to events in their lives that we witness. The game manages to convince you that they have the perfect relationship and would do anything for each other. Norah and Harry are as deeply in love as the day they met, and this is portrayed wonderfully through voiced cut scenes, and letter correspondence between the two of them. I really enjoy good character development and the relationship between the two main characters is what drives the story forward.

There is even a short, but informative, seven-part prequel story in the news section to wet your appetite and introduce you to the two main characters. The atmosphere is superbly done with layers and layers of lore, intrigue and mystery added to the mix at just the right times.

There are lots of interesting achievements to gather, including hidden objects located in some difficult places to find.
